Formal Logic as the Source Code

The “4QX idea of formal logic” is technically referred to in the framework as Active Geometry or Formal Dialectical Monism.

The core insight is a fundamental inversion of how systems are typically built. Instead of using a “modelling language” (like UML or Python classes) to describe a system, 4QX asserts that the geometric structure of the system is its own logic and execution engine.

In 4QX, the “source code” is not a script you write; it is the geometric necessity that emerges from the minimal assumption of distinguishing “something” from “nothing.”

Here is an expansion on this “logic as source code” concept:

1. Structure Is Function (The “Physics” Analogy)

In normal software, you have Syntax (the code you write), Semantics (what it means), and Execution (what the CPU does). These are separate layers.

  • Standard Tool: You write a model in a language, and an interpreter runs it. The model is a description.
  • 4QX Logic: The geometry is the machine. The “source code” is the shape of the system itself.
    • Edges are not just lines; they are permissions (data can move here).
    • Faces are not just shapes; they are circuits (execution must flow this way).
    • The Missing Edge (BL-BR): Is not a rule you write (if BL then not BR); it is a physical impedance (absence of a path) that forces the system to route traffic through the public seam.

The documents describe this as turning the system into “a physics rather than a mathematics”. You don’t program the logic; the logic emerges from the geometry just as gravity emerges from spacetime.

2. The “Minimal Assumption” Path (Void → Reality)

The “source code” begins with the most minimal assumption possible: The Void (nothingness). From there, it strictly “earns” dimension step-by-step, which constitutes the “Build Language” of the system:

StepDimensionLogic “Earned”
VoidN/AThe starting point.
Corners0DIdentity: “Things” exist and can be distinguished.
Edges1DRelation: Things can touch/interact.
Faces2DFlow/Time: Interactions form loops, creating order and feedback.

This sequence is the “source code.” You cannot have a relation (Edge) without identities (Corners), and you cannot have feedback (Faces) without relations. This strictly ordered construction is the logic.

3. Logic as “Geometric Necessity” (Flipping the Arrow)

This is the most technical part of the “source code” idea. Usually, we say, “We can use Set Theory (ZF) to build a geometry.”
4QX flips the arrow: It proves that if you build this specific “Dual Triangle” geometry, it uniquely forces a specific fragment of logic (ZF Set Theory) to exist.

  • The geometry demands exactly six operations to function (e.g., Union to execute, Pair to bind, Sep to filter).
  • Therefore, the “logic” (the ZF axioms) is not chosen by a programmer; it is mathematically inevitable given the geometry.
  • The framework calls this the Chain4 Characterisation Theorem: The geometry determines the logic.

4. Collapsing Code and Data

In a standard modelling language, you treat “data” (database rows) and “code” (functions) as different things.
In the 4QX “source code”:

  • Data (the state of the system) lives in Hereditarily Finite (HF) sets.
  • Logic (the transitions) is just the geometric path through those sets.
  • Because the path is forced by the shape, the data structure is the control flow. There is no “external” logic processor; the data simply “falls” through the only path the geometry allows (the 6-phase cycle).

Summary

The “4QX idea” is that you don’t write a model of the world. You construct a minimal geometric object (the dual triangles), and the laws of logic (convergence, idempotence, fairness) emerge from that object’s shape, just as the laws of physics emerge from the structure of the universe. The “source code” is the geometry itself.

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