The Vortex of Becoming

The Structure

  1. Fractal Mosaic of Phases
    • At every scale, we see beginnings, middles, and ends repeating in loops. Each loop is self‐similar, forming a fractal pattern of “start,” “do/mediate,” and “finish.”
    • This mosaic is not linear; each beginning can spawn multiple sub‐beginnings, each end folds back into another start—becoming in a continuous swirl.
  2. Mediators as the Pivots
    • The mediators (Fire/Water in Bagua, or Class/Instance bridging in 4QX) are the active “hinges” that connect the sub‐domains.
    • These mediators handle both:
      • Activities (pattern usage, cost–benefit doings),
      • Concepts (pattern selection, commit/withhold of conceptual frameworks).
  3. Two Fractal Domains
    • One domain deals with how patterns are used—the comings, doings, goings of real‐time action.
    • The other domain deals with how patterns are selected—the comings, doings, goings of conceptual or blueprint choices.
    • Mediators pivot between these two fractal expansions, sustaining the vortex: each loop of pattern usage feeds into pattern selection, which in turn sets up further usage.
  4. 3‐Fractal Hidden in Plain Sight
    • Everything revolves around triplets (begin–middle–end, subject–predicate–object, or vantage–mediator–vantage).
    • This 3‐fractal structure—though seemingly simple—hides the infinite recursions of becoming. It is “in plain sight,” yet only obvious once recognized as a repeating triple logic at every scale.

Conclusion

Hence, the vortex of becoming is a fractal mosaic of beginnings, middles, and ends, orchestrated by mediators pivoting between two fractal domains (pattern usage vs. pattern selection). Rooted in a 3‐fractal geometry, this pattern repeats everywhere, hidden until we realize each loop is a triple in new guise, fueling an ever‐unfolding swirl of becoming.

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